Portfolio · est. 2014 · rev 3.0

Jovian Finch Nordgren

Senior Technical Artist

Technical Artist and 3D generalist with a decade of AAA and indie game dev. Shaders, VFX, animation pipelines, tooling: wherever the project needs depth.

FIG. 00: wing flap, sine displacement · amplitude 24 · phase per-instance vertex shader, GPU-driven · zero bone cost

About

The unusual combination

Senior Technical Artist and 3D generalist with a decade of experience in AAA and indie game development, in both Unity and Unreal Engine. Best suited for small teams with broad scope: shaders, VFX, animation pipelines, asset optimization, tooling, procedural content, and any technical challenge the project surfaces.

Years of QA work on large productions built a habit of asking why a problem exists, not just fixing it, and building processes so it doesn't recur.

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